Thanks to all who helped make this game possible and those who play and enjoy it.
Perfect timing since I had to delay it AGAIN, but i am only delayed it this time because I could not access my website to upload the game music and files. Check Demos and Downloads to download the FULL game off of yoyogames. Same with music but on Sendspace. Just look under Music and Soundtrack. Sorry for the inconvenience.
Thanks to all who helped make this game possible and those who play and enjoy it.
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HAPPY NEW YEAR! This is being posted 5 minutes after the START of 2012. Its a brand new year. Super Mario Bros 2011 is near completion, and the new project called the Doomsday Project, is coming.
Awesome! http://smb2012-dd-reactor.fullboards.com/If you haven't joined the NEW SMB2012 Doomsday Reactor, please join. Well, 2011 was great, the fangame is soon to be released. But, in that meantime while it is in its polishing stage, take a look back at 2011. My year was GREAT! How was yours? We moved to a new location for the Super Mario Bros 2012 Reactor.
http://smb2012-dd-reactor.fullboards.com/Go there to join the NEW Super Mario Bros 2012 Reactor.Also, ALL Bowser Battles in the game are complete. SPOILERS : Bowser appears to fight you in...World 1World 2World 4World 6Have a GREAT New Years Eve. HAHAHAHAA. Im so happy. I FINALLY fixed the overlooping ogg problem, and on my own, expect the Final Version of Super Mario Bros Attack of the Bloopers to be released very soon. I just programmed a new boss too. Its the hardest boss in the game EVER, AND I MEAN EVER. Woa. I need to take a breather. So yea. ;)
Well. As you may know, Saturn (or supernova) has programmed in the Final Boss (SPOILERS) for SMB2011. And his friend, GardevoirTheShroob, is helping out with programming and level design. Kudos to him! One more thing, Its almost the end of the year, and the game is almost done. After the game is complete, sometime in December hopely, will be the Final release. Still some bosses and level design remain. So lets get to work members.
~ BuzzNBen P.S. Everyone who contributes to the project gets to design a section (room) in Level S-4. Also they get their names in the credits for whatever they did to contribute. As you know, all odd number worlds have blooper bosses for the world boss and even numbered worlds bowser. So heres my plan for the blooper bosses:
World 1 - Prince Bloopa (1st Phase) Description: This boss battle will be similar to the blooper battle in Super Paper Mario. It will be an underwater fight where you have to find the right tentacle to weaken the prince, but each of his battles his form is different. World 3 - Prince Bloopa (2nd Phase) Description: This boss battle, Prince Bloopa will be stronger, but so are you, so the boss isn't quite as hard as he may tell you. Just avoid his jumping pogo stick and jump on his head a number of times to defeat him. World 5 - Gooper Blooper Description: This boss battle, is custom. Just jump on his tentacles, which are the big bloopers weaknesses, to defeat him. World 7 - Prince Blooper (Final Phase) Description: This boss battle, will be similar to the blooper fight in Super Princess Peach. As for usual, but before, I hope you enjoy a game of tag, and memorys. ;) Hello. For the last project in the series (2010,2011,2012), I will be starting a forums. You can consider stuff there and tell us about your fangames. We are working on finishing Super Mario Bros 2011, and once its done, Super Mario Bros 2012.
Go to the Reactor http://s4.zetaboards.com/SMB2012_DD_Reactor/index/ |
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