Too many issues:
- Oggs keep overlooping
- Negative thoughts to it
- Bosses are glitchy
- Bosses are incomplete
I might just scrap it and release it when I feel like it, maybe I will change the name, but this is goodbye, for now.
Yes, I am cancelling Super Mario Bros 2011. I have gotten so far, but so stressed! I cant do this anymore. I got to work on something else. Also, Super Mario Bros 2012 might be cancelled too. I need a break. Sorry if you were looking forward to it, but I just cant.
Too many issues: - Oggs keep overlooping - Negative thoughts to it - Bosses are glitchy - Bosses are incomplete I might just scrap it and release it when I feel like it, maybe I will change the name, but this is goodbye, for now.
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As you know, all odd number worlds have blooper bosses for the world boss and even numbered worlds bowser. So heres my plan for the blooper bosses:
World 1 - Prince Bloopa (1st Phase) Description: This boss battle will be similar to the blooper battle in Super Paper Mario. It will be an underwater fight where you have to find the right tentacle to weaken the prince, but each of his battles his form is different. World 3 - Prince Bloopa (2nd Phase) Description: This boss battle, Prince Bloopa will be stronger, but so are you, so the boss isn't quite as hard as he may tell you. Just avoid his jumping pogo stick and jump on his head a number of times to defeat him. World 5 - Gooper Blooper Description: This boss battle, is custom. Just jump on his tentacles, which are the big bloopers weaknesses, to defeat him. World 7 - Prince Blooper (Final Phase) Description: This boss battle, will be similar to the blooper fight in Super Princess Peach. As for usual, but before, I hope you enjoy a game of tag, and memorys. ;) Hello. For the last project in the series (2010,2011,2012), I will be starting a forums. You can consider stuff there and tell us about your fangames. We are working on finishing Super Mario Bros 2011, and once its done, Super Mario Bros 2012.
Go to the Reactor http://s4.zetaboards.com/SMB2012_DD_Reactor/index/ |
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