I am PLANNING on adding wall jumping(It may not happen) and removing the ninja suit(Hello Engine 4 Custom Powerup) but I am keeping the Shell Powerup from Hello Engine 4. I AM keeping Yoshi in. Kuribo's shoe MAY have to go(Not sure yet). I already added Luigi as a playable character(Available in certain levels and playable in ANY level after you beat the game like in Super Mario Galaxy 2). I am not using any of the Koopa Kids in this game. Also I changed the introduction with the golden stars story(Longer and more detailed). I will soon make missions for each level(More than one exit like Super Mario Galaxy 2). And just like SM64, SMG, and/or SMG2, there WILL be invisible blocks on the map preventing your from passing unless you have made a certain amount of exits like needing Powerstars(There are no Powerstars in this game. Maybe in the year 2012.). There will also be mission where if you collect a Shadow Coin in the level your on,A Comet just like Super Mario Galaxy 2(or in this game its called Shadow Comet), a challenge will apear in the level your beat WITH the Shadow Coin, Unlocking one of the followings: Speedrun, Daredevil, or a Shadow Mario/Luigi Race(No Purple Coins, no Cosmic Clones, and no Fast Foe.). Well, when 2011 is here, the new demo will show you what there is to do. Don't expect a perfect demo, but do expect a game you may enjoy. I think the final release will be in March 2011, but who knows.
As you may know, the Hello Engine 4 is a little bit overused for Mario fangames, if you saw/played my Super Mario Bros 2010 fangame, it was SUPPOSE to be a fangame related to Super Mario Bros 3, but most Mario fangames made with the Hello Engine are already similar. So thats why for this fangame, I am making it seem a little bit like Super Mario Bros 3, but more similar to the newest Mario game "Super Mario Galaxy 2".
I am PLANNING on adding wall jumping(It may not happen) and removing the ninja suit(Hello Engine 4 Custom Powerup) but I am keeping the Shell Powerup from Hello Engine 4. I AM keeping Yoshi in. Kuribo's shoe MAY have to go(Not sure yet). I already added Luigi as a playable character(Available in certain levels and playable in ANY level after you beat the game like in Super Mario Galaxy 2). I am not using any of the Koopa Kids in this game. Also I changed the introduction with the golden stars story(Longer and more detailed). I will soon make missions for each level(More than one exit like Super Mario Galaxy 2). And just like SM64, SMG, and/or SMG2, there WILL be invisible blocks on the map preventing your from passing unless you have made a certain amount of exits like needing Powerstars(There are no Powerstars in this game. Maybe in the year 2012.). There will also be mission where if you collect a Shadow Coin in the level your on,A Comet just like Super Mario Galaxy 2(or in this game its called Shadow Comet), a challenge will apear in the level your beat WITH the Shadow Coin, Unlocking one of the followings: Speedrun, Daredevil, or a Shadow Mario/Luigi Race(No Purple Coins, no Cosmic Clones, and no Fast Foe.). Well, when 2011 is here, the new demo will show you what there is to do. Don't expect a perfect demo, but do expect a game you may enjoy. I think the final release will be in March 2011, but who knows.
1 Comment
8/5/2012 06:09:11 pm
That will be a great game as i played older one so i can say this will also be good love to play super mario and exited for the new version
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