One Week into December. I now present the new demo. This demo includes Shadow Coins, Two Worlds, 13 Levels, And Two World Bosses. The Demos out!!! Thank you for your patience. ~BuzzNBen
I finished all the levels in Worlds 1, 2, 3, and 4. They are pretty cool. My personal favorite world is World 2. The Border Zone, passed the Mushroom Zone(Kingdom Zone or whatever). I like that world because it is a big step into the big game. Also, it has fun levels, like the Koopatorium, and Cheep Cheep Harbor. World 5 I have not touched at all in the process, but I am ready to start constructing the levels. I am plotting the world boss, Gooper Blooper, a friend of King Blooper, the dictator of the bloopers. World 6 is half complete. All I need to do is finish all the levels, make all the missions accessable, and do some testing and it SHOULD Be ready for the FINAL RELEASE in 2011.
I have about finished half of the game. Just to let you know that. So be prepared in 2011 for the next demo release. Thats pretty much it. Not much glitches.
As you may know, the Hello Engine 4 is a little bit overused for Mario fangames, if you saw/played my Super Mario Bros 2010 fangame, it was SUPPOSE to be a fangame related to Super Mario Bros 3, but most Mario fangames made with the Hello Engine are already similar. So thats why for this fangame, I am making it seem a little bit like Super Mario Bros 3, but more similar to the newest Mario game "Super Mario Galaxy 2".
I am PLANNING on adding wall jumping(It may not happen) and removing the ninja suit(Hello Engine 4 Custom Powerup) but I am keeping the Shell Powerup from Hello Engine 4. I AM keeping Yoshi in. Kuribo's shoe MAY have to go(Not sure yet). I already added Luigi as a playable character(Available in certain levels and playable in ANY level after you beat the game like in Super Mario Galaxy 2). I am not using any of the Koopa Kids in this game. Also I changed the introduction with the golden stars story(Longer and more detailed). I will soon make missions for each level(More than one exit like Super Mario Galaxy 2). And just like SM64, SMG, and/or SMG2, there WILL be invisible blocks on the map preventing your from passing unless you have made a certain amount of exits like needing Powerstars(There are no Powerstars in this game. Maybe in the year 2012.). There will also be mission where if you collect a Shadow Coin in the level your on,A Comet just like Super Mario Galaxy 2(or in this game its called Shadow Comet), a challenge will apear in the level your beat WITH the Shadow Coin, Unlocking one of the followings: Speedrun, Daredevil, or a Shadow Mario/Luigi Race(No Purple Coins, no Cosmic Clones, and no Fast Foe.). Well, when 2011 is here, the new demo will show you what there is to do. Don't expect a perfect demo, but do expect a game you may enjoy. I think the final release will be in March 2011, but who knows.
Super Mario Bros 2010 2011 Galaxy 2 fangame updates news Luigi Peach