As you know, I am prepared to give you another demo of Super Mario Bros 2010 so you can play to Level 3-1. Although it should be ready, I don't know what to do for other missions in that level and how to get to them. I'm prepared to take ANY ideas from fans. Otherwise, you have 10 days. =) Post them here in the comments. If I need to, I will make it so to get to the Missions, you have to beat the first mission (the one your able to access) and to get to the challenge, get a comet coin and it shows a little coin on the bottom right of the completed level panel. Thats when you can access the challenge. Once beaten, it shows you access to the second OR back to the first mission. Secrets are easy to access (you just need to find them :o). The New Demo comes in EARLY December!!!
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Well 2011 is near and I am proud to say that I will be making another demo BEFORE 2011. This demo will be released in late November or early December. I'm not sure yet. By then, a few more levels should be done and ready. World Maps are also available in this demo, but you can only play it for 30: 00 and the trial is over. I say you would get to explore all of World 1 and a little of World 2. Sorry, but no Luigi. =( The game is now 60% complete and not many
I finished all the levels in Worlds 1, 2, 3, and 4. They are pretty cool. My personal favorite world is World 2. The Border Zone, passed the Mushroom Zone(Kingdom Zone or whatever). I like that world because it is a big step into the big game. Also, it has fun levels, like the Koopatorium, and Cheep Cheep Harbor. World 5 I have not touched at all in the process, but I am ready to start constructing the levels. I am plotting the world boss, Gooper Blooper, a friend of King Blooper, the dictator of the bloopers. World 6 is half complete. All I need to do is finish all the levels, make all the missions accessable, and do some testing and it SHOULD Be ready for the FINAL RELEASE in 2011.
I have about finished half of the game. Just to let you know that. So be prepared in 2011 for the next demo release. Thats pretty much it. Not much glitches.
There are many levels in this game that are remakes of some previous Mario Game levels. Like 1-4, Part 1 and 6-4. Even 2-3 is a remake of a level from 2010. Okay. In Super Mario Bros 2010, you may not remember it because it was only accessible when you beat the game and return to Peaches castle. You would talk to a toad and take a shortcut under the desert(world 2). There were five secret levels. 1-Cave, 2-Core, 3-Lake (An extension to the world 2 shortcut that was suppose to carry on to World 8 but never happened.), 7-Cannon, and the Inner Tower super special secret level only very few will find(this level ruined the game). Anyways. There is at LEAST one remade level in each world. Do you know the levels there really from?
As you might know. Not to many fangames have purple coin challenges. Well in some levels. There are Purple Coin Challenges. Once you beat the game, it unlocks now Luigi playable full time AND a new shadow comet to accomplish. the Purple Coin. NOTE: Theres no way to get to them there unless your a developer at the moment. Also: This is a WIP. It will be completed soon. :)
As you may know, the Hello Engine 4 is a little bit overused for Mario fangames, if you saw/played my Super Mario Bros 2010 fangame, it was SUPPOSE to be a fangame related to Super Mario Bros 3, but most Mario fangames made with the Hello Engine are already similar. So thats why for this fangame, I am making it seem a little bit like Super Mario Bros 3, but more similar to the newest Mario game "Super Mario Galaxy 2".
I am PLANNING on adding wall jumping(It may not happen) and removing the ninja suit(Hello Engine 4 Custom Powerup) but I am keeping the Shell Powerup from Hello Engine 4. I AM keeping Yoshi in. Kuribo's shoe MAY have to go(Not sure yet). I already added Luigi as a playable character(Available in certain levels and playable in ANY level after you beat the game like in Super Mario Galaxy 2). I am not using any of the Koopa Kids in this game. Also I changed the introduction with the golden stars story(Longer and more detailed). I will soon make missions for each level(More than one exit like Super Mario Galaxy 2). And just like SM64, SMG, and/or SMG2, there WILL be invisible blocks on the map preventing your from passing unless you have made a certain amount of exits like needing Powerstars(There are no Powerstars in this game. Maybe in the year 2012.). There will also be mission where if you collect a Shadow Coin in the level your on,A Comet just like Super Mario Galaxy 2(or in this game its called Shadow Comet), a challenge will apear in the level your beat WITH the Shadow Coin, Unlocking one of the followings: Speedrun, Daredevil, or a Shadow Mario/Luigi Race(No Purple Coins, no Cosmic Clones, and no Fast Foe.). Well, when 2011 is here, the new demo will show you what there is to do. Don't expect a perfect demo, but do expect a game you may enjoy. I think the final release will be in March 2011, but who knows. Luigi was successfully programmed into Super Mario Bros 2011, Attack of The Bloopers. Luigi is a playable character in some levels. You can play as him through the selected level if you choose too. Once you beat the game, he can be played on any level, and is accessible on the Map Screen if you press space. Press space to change characters.
Started making this site for Super Mario Bros 2011. This is NOT my main site, but a good webpage for fans and such to my new fangame.
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